Here's something I observed during the Renyak fight of the Seitung Province meta event. With DX11 not enabled, I'm accustomed to this event having a pretty low FPS, but even though things run slowly, they run slowly at a constant pace. Gamma Control 6.1 (11 April 2018) Launch Gamma Control at Login is a new checkbox in the preferences that will automatically launch the app. With DX11 enabled, the FPS was still low, but the lag was punctuated. In other words, the visuals of the event would actually freeze momentarily, and then "speed up" as all the visuals appeared to catch up. Then it would freeze again and then catch up again. This punctuated lag was actually much worse to play than the consistent lag with DX11 off. The punctuated lag with DX11 caused me to miss visual cues, press a key at the wrong time, take a bunch of hits all at once as things caught up, etc. That behavior sounds a lot more in line with packet loss rather than DX11 related. If you want to use the Ray Tracing features and DLSS then use DX12, if you dont want to, then stick to DX11, its faster by about 5-10. I'd get out pingplotter or the like, run /ip, and check packet loss during the fight. Please note that the final point (the address from /ip) will always be 100% because they are configured to not respond to ICMP, and it's likely one or more other hops will be configured similarly. We don't plan on implementing exclusive full-screen in the same way for DirectX 11. This will require blend settings as follows. To adjust contrast then you need to do similar but MULTIPLY by a constant factor. You guys REALLY need to re-think that rather imbecilic stance. and then applying a texture with a colour of (1, 1, 1, 1) will increase the brightness (ish) of every pixel by 1. Getting version 7 or 8 will fix this problem). Disabled 'click' sound for IE7+ (If you have Internet Explorer version 6 or less, you might still experience the click sound. Gamma Control Skins - Advertising section is now final. Additional skins for Gamma Control is now available. You do realize that many users rely on "ATL+TAB" to drop the game to be minimized, killing sound and the load on the system in the process right? A fairly large portion of games still support that as well, even on much much newer engines than DX11. Fixed Gamma Control savings to save, all settings instantly. Then you go and link to a Microsoft article claiming that FSE is a thing of the past. Otherwise, to explicitly enable/disable Auto HDR, look no further than the Windows HD Color Settings page. :cough: Windows ME, Windows Vista, Windows Phone cause we all know Microsoft has never, ever, been wrong right. Once part of the Insider Program (Dev Channel), if your PC monitor is already configured to use HDR, you will automatically receive the Auto HDR PC gaming experience. Great, there is no longer a performance hit for running windowed full screen vs exclusive full-screen.
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